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KnockaroundGuy
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Post Where can I find... Reply with quote
... a powers converion chart to help me with converting some of my Herolix into Horrorclix?

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Mon Apr 02, 2007 10:58 pm View HorrorClixer's profile Send private message Phoogle Map
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Post Reply with quote
Pukka was working on one at the WK Forums: http://forum.wizkidsgames.com/search.php?searchid=344902

Falloutboy has one at http://web.mac.com/nan56/iWeb/Site/How%20To.html

And Bhikku (Mad Jack here at IWF) has promised to publish one after Hellboy comes out in a few days.

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Mon Apr 02, 2007 11:38 pm View HorrorClixer's profile Send private message Send e-mail Phoogle Map
MadJack
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I've got my current list prepared. In my original document, it's all color coded for ease of reference, but to post it here won't be nearly as spiffy. I'll try to keep the formatting clear but it may get mussed up a little.

In my file, I use the dependant power icons, and i'll try to replace them all with [cc] for close combat, [rc] for ranged combat, [mv] for move.

Also note that this was originally written for the benefit of horrorclix players, so the explanations are slanted that direction.

Movement powers

FLURRY
Precedent: this power becomes Rampage: [cc] If this monster kills a monster, it makes another close combat attack as a free action.
Another close analog is Ravage: [cc] If the attack succeeds, this monster can make another close combat attack as a free action. This power is somewhat superior to Rampage, and if used for a house conversion probably requires that another power use a less powerful option, or at the very least ensure that the point cost is rounded up.

LEAP/CLIMB

Unchanged ? I find no difference in powers.

PHASING/TELEPORT
This power is identical to that commonly called Ghost, but is otherwise unchanged.

EARTHBOUND
Unknown ? no official conversion has yet been seen.

CHARGE
Precedent: This power becomes Acceleration: When frenzying, modify this monster?s speed value by +3. N.B.: Zombie Wolverine?s bonus was only +2.

MIND CONTROL
This power becomes either Mind Control [rc] or Possession [rc]; whichever power is used has the following effect: If the attack succeeds, deal no damage. The monster is possessed. The details of possession are found in the HorrorClix manual.

PLASTICITY
Precedent: This power becomes Trap: Opposing monsters that roll to break away from this monster must roll a 6 to succeed.

FORCE BLAST

Unknown - no official conversion has yet been seen.

HYPERSONIC SPEED

Unknown ? no official conversion has yet been seen.

STEALTH
Unchanged. ? I find no difference in these powers.

RUNNING SHOT
Precedent: This power can be traded for Protector: if an opposing monster tries to slay a victim adjacent to this monster, roll a d6. On a 4-6, the victim is not slain. (A villainous monster might call this power ?Mine!?)
Precedent: This power becomes Blooded: This monster is blooded and can frenzy.

Attack Powers

BLADES/CLAWS/FANGS
This power is largely unchanged (although smashing objects is different in HorrorClix rules). The power is commonly called Slash. (Some notable names for Slash powers include Whirling Blades, Machete, Jaws & Claws, Gas-powered Carnage.)

ENERGY EXPLOSION
Precedent: This power becomes Grenade: [rc] If the attack succeeds, deal 1 damage to each of up to three opposing monsters adjacent to the target.

PULSE WAVE
Precedent: This power becomes Firestorm: [rc] Instead of making a ranged combat attack, deal 1 damage to each monster that is within 4 spaces of this monster, that has an action token, and to which this monster has a clear line of fire.
It is possible that the 4 spaces should be ? normal range value, as the monster that first established this precedent had a range of 8.

QUAKE
Precedent: This power becomes Absorption: If this monster takes at least 1 damage from a ranged combat attack and is not killed, heal this monster of 1 damage after the attack is resolved.

SUPER STRENGTH
Precedent: This power becomes Spree: [cc] This monster gets +1 to its damage value for each slain victim token on its card. Guardians instead get Righteous: This monster gets +1 to its damage value for every rescued victim token on its card.
Precedent: This power can be traded for Protector: if an opposing monster tries to slay a victim adjacent to this monster, roll a d6. On a 4-6, the victim is not slain. (A villainous monster might call this power ?Mine!?)

INCAPACITATE
Precedent: This power becomes Immobilize: [cc] Instead of making an attack, give an adjacent opposing monster an action token.
There are some other powers that can be used. They are somewhat less potent than Incapacitate, as each power is either ranged or close and requires a successful attack. Torture and Venom are both close combat powers, while Torment is a ranged power. The player should decide at the beginning of the game whether this character has a ranged or close version.

PSYCHIC BLAST

unchanged. This power is commonly called Impale. (So far this power has only been named Piercing Tale; but Psychic Blast and others would certainly be appropriate.)

SMOKE CLOUD
Unknown ? no official conversion has yet been seen.

POISON
Unchanged. This power is commonly called Area. (This power has had many names, from Holy Wrath to Radiation to Acid Spittle.)

STEAL ENERGY
This power is commonly called either Feast or Vampiric.

TELEKINESIS
Unknown ? no official conversion has yet been seen.

Defense Powers


SUPER SENSES
This power is commonly called Dodge. A similar power, called Martial Arts, succeeds on a 4-6 roll.

TOUGHNESS
Unchanged. It is commonly called Stamina.

DEFEND
Unknown ? no official conversion has yet been seen.

COMBAT REFLEXES
Precedent: This power becomes Reflexes: Modify this monster's defense value by +2 against close combat attacks

ENERGY SHIELD/DEFLECTION
This power is commonly known as Phantom. A similar power, Cloak, is ineffective in water terrain. A significantly more powerful power, Invisible, renders the monster immune to ranged attacks, and also prevents it from blocking line of sight. (This power has thus far only been seen on Jack the Ripper, under the name Skulk.)

BARRIER
Precedent: This monster becomes Spiritwall: Choose up to three friendly monsters adjacent to this monster. Lines of fire drawn and the chosen monsters are blocked if they cross hindering terrain, including the spaces the monsters occupy.

MASTERMIND
Uknown - no official conversion has yet been seen. However, it seems a viable power for HorrorClix.

WILLPOWER
Precedent: this power becomes Determined: This monster is not vulnerable when it is blooded and has two action tokens. However, at present the only power that targets vulnerable monsters is Assassin, which makes damage penetrating. Since having the Determined power takes the space of a damage reducing power, it is mostly useless until another power is established as targeting vulnerable monsters. (The only use I see for it right now is staying alive on the Upper Pyramid map.)
Precedent: a monster that does not have Toughness on its dial might replace Willpower with Stamina.

IMPERVIOUS
Unknown - no official conversion has yet been seen. An unchanged conversion might be beyond the scope of HorrorClix. I'd suggest that if a monster has Impervious but not Invulnerable, convert this to Invulnerable.

REGENERATION
Precedent: This power can become Retributive Strike: When an opposing monster targets this monster with an attack and misses, that monster is dealt 1 penetrating damage.

INVULNERABILITY
Unchanged except that this monster is never considered vulnerable (and is thus immune to Assassin).


Damage Powers


RANGED COMBAT EXPERT
This power is commonly called Deadshot. A similar power, called Accuracy, only improves the damage by +1. A somewhat different power, called Randomfire, allows the monster to take a -2 penalty to the attack roll for a +1 bonus to damage.

BATTLE FURY
Precedent: This power becomes Clear Mind: This monster can?t be possessed.

SUPPORT
Unknown ? no official conversion has yet been seen.

EXPLOIT WEAKNESS
This power is commonly called Pain.

ENHANCEMENT
Unknown ? no official conversion has yet been seen.
The closest analog is Boss: All adjacent friendly monsters get +1 to their attack. (Note that this affects both ranged and close attacks.)

PROBABILITY CONTROL
Precedent: This power becomes Charmed: Once per turn you may choose to reroll one attack roll made for this monster or a monster adjacent to this monster. You must use the reroll result.

SHAPE CHANGE
Precedent: This power becomes Dodge: When an attack succeeds against this monster, roll a d6 before damage is dealt. On a result of 5 or 6, this monster evades the attack.
A similar power, called Martial Arts, succeeds on a 4-6 roll.

CLOSE COMBAT EXPERT

Precedent: This power can become Spree: [cc] This monster gets +1 to its damage value for each slain victim token on its card. Guardians instead get Righteous: [cc] This monster gets +1 to its damage value for every rescued victim token on its card.
A more direct conversion would be Savagery: [cc] This monster gets +2 to its damage value.

PERPLEX
Precedent: This power can become Retributive Strike: When an opposing monster targets this monster with an attack and misses, that monster is dealt 1 penetrating damage.
Precedent: This power becomes Shepherd: This monster gets +1 to its attack value for every victim adjacent to it.

OUTWIT
Unknown ? no official conversion has yet been seen.

LEADERSHIP
Precedent: This power becomes Protector: if an opposing monster tries to slay a victim adjacent to this monster, roll a d6. On a 4-6, the victim is not slain. (A villainous monster might call this power ?Mine!?)
.

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Thu Apr 19, 2007 7:07 am View HorrorClixer's profile Send private message
pumpkinhead
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Post Reply with quote
That's really helpful thanks. I wonder if there will ever be an outwit (or similar) power for horrorclix.
Thu Apr 19, 2007 7:18 am View HorrorClixer's profile Send private message Visit poster's website
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Post Reply with quote
MadJack wrote:
I've got my current list prepared. In my original document, it's all color coded for ease of reference, but to post it here won't be nearly as spiffy. I'll try to keep the formatting clear but it may get mussed up a little.

In my file, I use the dependant power icons, and i'll try to replace them all with [cc] for close combat, [rc] for ranged combat, [mv] for move.


If you wanna email me the file I'll gladly post it to the site for all to download.

itswickedfun@gmail.com

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Thu Apr 19, 2007 2:04 pm View HorrorClixer's profile Send private message Send e-mail Phoogle Map
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Post Reply with quote
MadJack wrote:
I've got my current list prepared. In my original document, it's all color coded for ease of reference, but to post it here won't be nearly as spiffy. I'll try to keep the formatting clear but it may get mussed up a little.

In my file, I use the dependant power icons, and i'll try to replace them all with [cc] for close combat, [rc] for ranged combat, [mv] for move.

Also note that this was originally written for the benefit of horrorclix players, so the explanations are slanted that direction.


Very nice analysis!
Fri Apr 20, 2007 6:24 am View HorrorClixer's profile Send private message Phoogle Map
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